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In the following scene, a simple mesh is constructed from a basic plane mesh: commands .spawn_bundle(PbrBundle { mesh: meshes.add(Mesh::from(shape::Plane { size: 1.0 })), material: materials.add(StandardMaterial { base_color_texture: Som
GLTFLoader: Texture alpha should be ignored on opaque materials
Verge3D for Maya: Transparency — Soft8Soft
Materials
Transparent base_color_texture with AlphaMode::Mask should make
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Shadowing of partially transparent textures does not work
Surface Detail
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Opacity map using glTF 2.0 material - ShapeDiver - McNeel Forum
Unlit materials don't seem to respect AlphaMode::Mask · Issue
Shadowing of partially transparent textures does not work
Basic Alpha Mask Transparency (Eevee) Blender 4.(x)
masking - Creating a transparency mask using a texture and