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Hi there, I’m building a mesh/terrain generator and well I have a few questions Source project: PlayCanvas 3D HTML5 Game Engine I’m not sure how to smooth out terrains between two different meshes/planes, how can this be achieved? Is there any function or example this beeing done? Thanks Another question: Would it be possible (after mesh generation) to generate different zones by mesh height and apply different textures to meshes, like sand grass etc
Unity - Manual: Canvas
problem with the smooth function : r/Maya
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dev team working closely
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Mathematics, Free Full-Text
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