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Is there a post-processing effect or method that can smooth the intersection line of two meshes? just like this:(smoothing the intersection area of head and neck)
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SubD union help - #61 by theoutside - Serengeti (Rhino WIP
In three-mesh-bvh, how to get normals of intersected tris
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You got intersecting elements while meshing? Here is the possible
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SubD union help - #61 by theoutside - Serengeti (Rhino WIP