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Vector2.reflect() result is unexpected · Issue #11678
Vector math reflect() function is wrong? · Issue #8201
nope. godot is beautiful in 3d aswell : r/godot
Antonio Castaneda on LinkedIn: Such great tips. It's easy to get
About 'Jumping'! - Talk - GameDev.tv
Looking for help using vector2.bounce() : r/godot
Vulkan: Indirectly lit surfaces show up black in reflections when
Question about weird Light2D behavior : r/godot
Coding the player — Godot Engine (stable) documentation in English
The main game scene — Godot Engine (stable) documentation in English
SphereMesh In Godot - Complete Guide - GameDev Academy
is get_overlapping_bodies broken or am I missing something? : r/godot
Is it just me or functionality of .reflect()/.bounce() is switched? - Godot Forums