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I used InstantMeshes to clean the high poly character 3D scan object, which had to much vertices to be practical. Now I want to adjust the muscle structure with sculpt mode, and I noticed that the
rendering - heightmap from textures and hight poly mesh to apply
mesh - How do I only select vertices which are visible from my
Mesh Replacement - Blender Stack Exchange
Character mesh low poly in object mode and high poly in sculpt
Mesh Replacement - Blender Stack Exchange
High poly mesh too high - Blender Stack Exchange
mesh - How do I only select vertices which are visible from my
mesh - Modeling stylised fur - Blender Stack Exchange
rendering - heightmap from textures and hight poly mesh to apply
mesh - Modeling stylised fur - Blender Stack Exchange