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This is the third part of the classy_blocks tutorial. If you're new to this, you might want to start with part 1. Most real-life geometry cannot possibly be described using just a single block, regardless of how sophistically you create it. That's why blockMesh is a block-structured mesh generator, meaning you may specify many blocks
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GitHub - damogranlabs/classy_examples: Example cases for classy_blocks
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