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Proper way of removing a pole after using poke - Modeling - Blender Artists Community

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Hello, This seems like a really basic problem but I don’t know the best way of solving it. I have a Pole (circled red) and triangles after using poke on a surface. Is the proper way of removing the triangles and pole to dissolve the edges (leaving behind blue edges) and then using the knife tool to create a joining quad (seen in green)? Also, why does the Loop Cut tool not work when I dissolve edges and leave a set of quads behind? Thanks!

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