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Texture data is stored in a device's video memory (or VRAM). It is important to ensure that your application does not exhaust VRAM as this can cause undesirable things like browser tab crashes.
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Basis Texture Compression arrives in the PlayCanvas Editor! rocket : r/ PlayCanvas
How will glTF and KTX2 formats change Games, VR/AR, and Online Shopping? Or how to compress a 2 GB file to 50 MB?, by Kyrylo Vnukov, Feb, 2024
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