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Hey, I was doing random things in blender and I’ve found that it supports negative energy lightning of emissive materials. Basically they start to make a shadow and eat other light, it’s a really nice feature. Did you knew about it, or was it just me that didn’t knew until now? This works fine with GPU, but there are few problems with volumetrics. Here is an example of proper 2 power and negative 2 power
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