1. Home
  2. shadow mesh

Movable meshes with cast shadow disabled not recieving shadows

$ 19.50

4.6 (514) In stock

Hello, I have an issue with shadows on movable meshes with the option “Cast Shadow” disabled. I’ve set up the following scene: The ground and wall are static meshes, while the white wall box on the left is a movable mesh. I’ve been changing the mobility and Cast Shadow settings in the static mesh actors (the 12 white boxes in image). My issue is that I want to have a movable mesh and disable cast shadow on it, but I still want the mesh to receive shadows from static meshes. Is this possible

Question - Disable shadows on a Lit object - Unity Forum

Shadows PlayCanvas Developer Site

Enabling cast shadow on meshes makes frustum culling less efficient - Questions - three.js forum

LearnOpenGL - Shadow Mapping

rendering - Is it possible to disable self casting shadows on a mesh but still receive and cast shadows in eevee 2.9? - Blender Stack Exchange

Lightmass: Disable Self Shadowing on Static Meshes? - Rendering - Epic Developer Community Forums

Let There Be Light: Writing Unity URP Shaders with Code, Part 2

Help please: No shadows appearing : r/godot

UE5 - Problem with static mesh still casting a shadow even when invisible : r/unrealengine

what is difference between 'cast shadows' & 'static shadow caster' for static object which never moves. : r/Unity3D

i.ytimg.com/vi/hBb0mJWufms/maxresdefault.jpg

Is it possible to have an invisible shader that casts shadows, but does not receive them? : r/Unity3D