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Hi everybody, sooooo, this is my low poly model of the harness of my character. I already Uv mapped it, because I have seen some work pipeline where you can subdivide the low poly mesh and then you sculpt the detail on your new high poly, and this makes the baking process more easy. I know this is the theory, but not how to go at it in practice. I tried to bring this model in Zbrush, but it deletes some geometry and the subdivision isn’t the greatest. I tried sculpting but in blender with the
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Baking High Poly Detail to a Low Poly Mesh in Substance Painter in separate parts.